Mike's Blog
Terraria Launcher v1.0.1 is Indev!

Not out yet but it’s in development! Right now, I’m laying down the support for update checking of the client itself. Hopefully this’ll all work correctly

I’ll also be adding support for showing a Terraria changelog. All will be downloaded through my Dropbox =)

Finished with Launcher Version 1.0.0

I finished it! That was pretty easy actually…lol

Anyways, I was too lazy to actually make an installer so instead it’s a zip file containing the exe and DLLs needed to run it. Extract that to anywhere you like. This is version 1.0.0 and at the moment, there is no auto updating so, keep your eyes peeled on the blog for new vesions! Feel free to report your bugs to me…somehow lol.

Download Link: http://bit.ly/terrarialauncher

Enjoy!

News on Terraria Development

Since Terraria is now no longer being developed and soon to be open-sourced, I plan on doing what I can for the development. I am starting to develop a new Terraria Updater/Launcher in C# which will hopefully do its best to cooperate with the game itself to bring a pretty awesome experience. I’ve already made on small edit which allows you to get the bunny without Reg-Editing. This will be released as 1.1.2 and is completely compatible with the actual 1.1.2 client. The bunny is shown on multiplayer as well btw. I will update the updater to include the bunny launcher in a little bit. If you don’t like bunnies, then throw away the spawn carrot; that’s all I can tell you.

Anyway, just thought I’d update you guys on what’s going on. I’m working on the new launcher as we speak. Soon, it will be released (maybe lol).

I also wanted to use Terraria as a learning project since XNA is something I’ve wanted to learn.

EDIT: I’m too lazy to decode C#’s syntax so I’m just heavily editing the VB Terraria Updater. Still, I think this works pretty well. Even unzips itself for you =)

Terraria 1.1.1

Merry Christmas guys, the download will be live in about 10 minutes! Just use the Terraria update function.

Changelog:

Bug Fixes / Performance
● Reduced the amount of RAM needed to run Terraria.
● Added an option to turn backgrounds off.
● Improved the automatic game quality adjuster.
● Lighting update won’t skip as much on lower quality levels.
● Items dropped on death for hardcore and mediumcore characters will retain their conditions.
● Space Gun now has a value.
● Water Bolt can now have conditions.
● Diving Helmet now works correctly.
● Walls now correctly show behind Glass Blocks.
● You can now untie bound NPC’s with Autopause enabled.
● Mediumcore and hardcore players will drop their cursor item on death.
● Coins held on the cursor will correctly be dropped on death.
● Dryad’s Corruption and Hallow status numbers are correct.
● Wyverns are less common and will be less likely to spawn near the ground.
● Mana Flower’s price has been increased.
● Fixed the shadow glitch of trippy lighting.
● Music Boxes no longer dupe when placed on platforms.
● Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
● Cursed Torch item now emits light in water.
● Harpoon can now be reforged.
● Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
● Keybindings will no longer sometimes be set to “None” automatically.
● Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
● Crystal Shards now give off light in retro and white color mode.
● Hallowed Armor only has graphical effects with the helmet.
● Players now have hair under their hats.
● Statues no longer turn into Armor Statues when they are smashed from the top.
● Clowns only throw bombs when their target is alive.

Items
● Added Candy Cane Blocks & Walls.
● Added Green Candy Cane Blocks & Walls.
● Added Snow Blocks.
● Added Snow Bricks & Walls.
● Added Red, Green, and Blue Lights.
● Added Presents that are dropped by monsters during the holiday season.
● Added Snow Globe.
● Added Santa’s Outfit.

NPC’s
● Added Snowman Gangsta.
● Added Mister Stabby.
● Added Snow Balla.
● Added Santa Claus.

World
● Snow biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year

New HTML Tutorial: Terraria Updater

I made this quick little HTML page that explains the whole updater and stuff. Here’s a link, I recommend bookmarking it since I worked so hard on it x3


Yes, it’s in my dropbox so don’t judge me; at least you can view it >_>

CLICK MEH

1.2.3 Updater Problems.

So, apparently it updates incorrectly (fixed in the newest version, 1.2.4) so, here’s a direct download link: http://dl.dropbox.com/u/41587981/TerrariaUpdaterInstallpackage.exe

Enjoy!

Terraria 1.1

Alright guys, it’s safe to download it. Here’s the changelog:

“NPC’s

    There are thirty-six new monsters!

    The underworld has a new master, the Wall of Flesh.  Defeating him will unlock new challenges for your world.

    There are three harder versions of the older bosses.

    There are now three new friendly NPC’s that can be rescued after specific conditions are met.

    The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.

    Made several small changes to allow for better underground cities.

        New NPCs will spawn in their homes underground, instead of on the surface.

        Worms will no longer spawn when near a friendly NPC.

        Underground towns will now reduce, and eventually stop, enemy spawning.

Items

    Added thirty-nine statues that are scattered around the world.  Some of them do special things when activated with mechanics!

    Star Cannon : Shoots faster.

    Sandgun : Sand shot from it does more damage, and it shoots faster.

    Blowpipe : Now listed as ranged.

    Goblins no longer drop rocket boots during an invasion.  Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.

    Boomerang type weapons are listed as melee.

    Added four new armor sets.  Each set has different helms that give bonuses to melee, ranged, or magic, respectively.

    There are twenty-one new accessories.

    Weapons and accessories can now have random conditions that modify their stats.  These conditions can be changed for a price by visiting a new NPC.

    The crafting requirements for Molten and Jungle gear have been reduced.

    Some accessories can now be combined at a Tinkerer’s Workshop.

    Colored Torches can now be crafted out of Gems and Torches.

    Added Mannequins that are crafted out of wood.  Place armor on them for decoration/storage.

    Added the Wrench to place wires.

    Added Wire Cutters to remove wires.

    Added Pressure Plates, Switches, and Timers to activate devices.

    Added Music Boxes that record and play in-game music.

    Added Pumps to transport liquids.

    Added loads of other new items and weapons waiting to be found!

    Putting the Guide Voodoo Doll in lava is now a bad idea…or is it?

Lighting / Display

    Terraria now has smooth, colored lighting!  You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.

    Made several lighting and display optimizations to increase game performance.

    Added automatic graphic quality adjustment based on the game’s frame rate.  This setting can be toggled in the Options Menu.

Multiplayer

    Fixed a problem with item syncing for newly connected players.

    Fixed a bug that caused graphical issues for player’s using automatic weapons.

    Added a limit to how often the server can broadcast NPC update packets.  This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.

    Reduced the amount of data needed to transmit tiles down to 25%.

    The server now only broadcasts tile data to the players who need it.

    The server now withholds some NPC, player, and projectile packets based on player distance from them.

    Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.

World

    Above ground tunnels may now be created during world gen.

    Smashing Demon Altars with a special item will cause new ore to appear around the world.

    Defeating the hell boss will now increase the difficulty of the world.  Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.

    Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!

    There is a new biome, The Hallow, that will be created when the hell boss is defeated.

    Removed obsolete lighting code, reducing both RAM usage and world save file sizes.

    Added several small features to world gen.

    Tweaked the way and amount of Underground Mushroom biome spawn.

    Demon Torches now appear in shelters generated in the underworld.

    Underground cabins may randomly spawn around chests.

    Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.

    When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.

    There are now three types of traps that are generated underground.  Watch your step!

    Cacti no longer damage players.

Game Interface

    Items being held by the mouse will now be used by left clicking.  This allows the player to place objects without putting them on the hotbar.  Right clicking will now drop the item.

    Placing objects on grass will now destroy the grass.

    The crafting menu now scales to fit the size of the screen.

    When the inventory is open, the number of the selected item in the hotbar will appear in green.

    There is a new NPC housing interface that can be used to assign living areas to NPC’s.  This interface will also tell you if a room is missing any requirements.

Misc

    There is a new music track for The Hallow biome.

    Underground Corruption has its own music track.

    Underground Hallow has its own music track.

    There are two new boss music tracks.

    Greatly reduced world save file sizes.

    Decreased tile frame detection time by 15%.

    Your trash can is now emptied when you die.

    Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over.  This defaults to Left Shift.

    All players will now leave behind tombstones when killed.

    There is now a random option in the player creation menu.

    Female players now have separate armor graphics.

    Added a new mechanical system!  Holding a mechanical item will display the wire grid to create interesting new devices.

    There are new overworld backgrounds for each biome!

Bug Fixes

    Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.

    Fixed a bug that wouldn’t allow players to craft from the ammo slot.

    Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.

    Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories

    Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.

    Wooden Platforms no longer attach to non-solid objects.

    Placing and removing items during the placing animation will no longer destroy the item when it is collected.

    Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.

    The FPS display (F10) shows the correct number.

    Fixed a bug that swapped the lighting of players pants and head armor.

    Fixed a problem that would cause water to settle in strange positions.

    Fixed a problem that caused objects with transparency to appear darker than they should.”

Pssst, if you guys read this to the end, here’s a little Java surprise I whipped up in a few minutes: http://dl.dropbox.com/u/41587981/secret%20java%20surprise.rar

Linux Developing

Ah yes, I’m getting into Linux. But with what? How about Java programming? :D

I am totally learning Java just so I can develop with Linux. I love Ubuntu 11.04 (I’m aware it’s old) and I’ve even edited it to my liking through compiz =3. I’ve even got a Magic Lamp effect!!! :D

I need to know one thing though, what should I make (leave a comment below)?

Chrome App!

And since I refuse to pay a five dollar hosting fee, I’m providing a direct link for download through Chrome only. It’s sexy, huh? XDDD

Link: http://dl.dropbox.com/u/41587981/Blog%20Chrome%20App.crx

Enjoy! :D

New forum!!!!

As we speak, I’m in the process of designing a new forum! Heh, I’m kind of excited since I haven’t owned a forum in over a year. It’ll be a fun place with an awesome logo/theme! :D

Gogogo, you can start signing up, don’t be afraid! I haven’t really set up ranks/permissions yet, though!

EDIT: Forgot the link, I’m such a derp XD

http://www.mrmiketheripper.prophpbb.com